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Best. Gaming. Chair. Ever.


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Yeah, his car has awful body roll as well.... that motion is waaaayyyy over exaggerated for what is going on onscreen... but very cool!

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I think the point of the excessive motion is to give you that 'jolt' feeling when you slam on the brakes or dive into a corner.

If it only slightly moved it wouldnt have the same impact and you would just brush it off to the point of not even realising its

doing it. In which case the expensive chair wouldnt be worth it.

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 wrx_lou said:

I think the point of the excessive motion is to give you that 'jolt' feeling when you slam on the brakes or dive into a corner.

If it only slightly moved it wouldnt have the same impact and you would just brush it off to the point of not even realising its

doing it. In which case the expensive chair wouldnt be worth it.

I agree in full with your thoughts on that matter. using gravity force to try make the g force feeling hurr

edit: hahaha gold check out my ^ plus one (using number & symbol tho)

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 pl0x']

[quote name='wrx_lou said:

I think the point of the excessive motion is to give you that 'jolt' feeling when you slam on the brakes or dive into a corner.

If it only slightly moved it wouldnt have the same impact and you would just brush it off to the point of not even realising its

doing it. In which case the expensive chair wouldnt be worth it.

/quote]

I agree in full with your thoughts on that matter. using gravity force to try make the g force feeling hurr

edit: hahaha gold check out my ^ plus one (using number & symbol tho)

exactly. If it didnt move that much it would be just as good as every other sim-chair.

I so want one. The should of made it on a gyro so you can go upside down when you roll though :P

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I think how the angles are calculated is based on gravity. Gravity being 9.81 m/s/s the chair moves to a proportion of the acceleration (9.81 m/s2) that the computer thinks the car would be pulling.

I.e. 1g is an acceleration of 9.81 m/s2 which would be the simulator on its side for cornering, front up in the air for accelerating, back up in the air for breaking.

9.81 m/s2 or 1g is the maximum this machine could simulate in any one direction so would be ok for most street cars, but would struggle to simulate cornering force of a lot of race cars.

I've been on a few and they always make me sick for some reason.

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 Andrew NR']

Just remember that you hit 1G when the chair is at 90 degrees to the floor so extreme movement is needed on those movement chair thingies.

What happens if he rolls the car in the game? ??? ;D

[quote name='wrx_lou said:

I think the point of the excessive motion is to give you that 'jolt' feeling when you slam on the brakes or dive into a corner.

If it only slightly moved it wouldnt have the same impact and you would just brush it off to the point of not even realising its

doing it. In which case the expensive chair wouldnt be worth it.

/quote]

I agree in full with your thoughts on that matter. using gravity force to try make the g force feeling hurr

edit: hahaha gold check out my ^ plus one (using number & symbol tho)

exactly. If it didnt move that much it would be just as good as every other sim-chair.

I so want one. The should of made it on a gyro so you can go upside down when you roll though :P

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